Others are seemingly designed to present as though they’re fiendishly tricky, but turn out to require only that we spam the arena with tons of cheap, low level units. There are a few puzzles that are annoying, most especially those that feature small numbers of fighters. Other times, the puzzle is too easy and we win, hardly losing a single warrior. Sometimes our strategies go awry and our armies are slaughtered. I’m impressed how quickly my boy gets the measure of each unit and of our enemies. Each battle only lasts a few moments, but they are nonetheless thoughtful puzzles that require a strategic mien. Once the fighting begins, there’s nothing we can do to affect the outcome.ĭespite the seeming madness of TABS’ battles, it soon becomes clear that, underneath the staggering figurines, there ticks a clever piece of mathematical symmetry. Then we surrender complete control to the game, sit back and watch the carnage unfold. We hire our soldiers and place them as best we can. And we’re on the other side and we have a budget to spend on our opposing army. So me and the kid are staring down the barrel of a small army of tactically placed enemies, on one side of an area that’s shaped a bit like a tennis court. But they’re not, in the least sense, historically accurate. Ancient Greek-style phalanxes will appear alongside Persian-esque archers and Romanish swordsmen and Carthaginian battle elephants. TABS has a campaign mode that takes us through various military periods. I am not, generally speaking, an ideal dad The project has turned out to be the most fun I’ve had with a video game in ages. So I agreed that we would review TABS together. Turns out, he was already familiar with the game via his intense diet of YouTube gameplay videos. Long before I’d reached the end of my précis, he was bouncing off the walls yelling “TABS, TABS, TABS”. The strange thing is, they’re like silly ragdoll soldiers, but their goofy physics don’t matter because as the battle progresses, you really get into who’s gonna come out on top.” “And they are two opposing teams, and you let them loose against each other, and then you see who wins. “It’s like an overhead view thing where you take a dozen archers and a knight and then you take a Viking berserker and five shieldmen,” I said. When it came to telling him about my current interest, Totally Accurate Battle Simulator, I couldn’t recall the game’s name, so I had to describe the general concept to him. He’s not mad into sweeping historical death sagas or heartfelt indie love stories. “I’m previewing a new game about aliens,” or “I’m reviewing a strategy game about samurai.” It’s a nice way for us to connect, although he views my game tastes as pretty dreary. We are very thankful for the dedication of this community and everyone creating and sharing their campaigns, units, and battles, and hope to see and play even more going forward.My youngest son, a boisterous 8-year-old, will often ask me about the games I’m playing for work. Because of your endless creativity, you and other players will never run out of new units to try, maps to fight on, or campaigns to beat. One of the reasons we included the Unit Creator and the new Map creator in the game is so that you and other players can keep innovating and creating awesome campaigns and units. TABS has reached over 1,8 Million units, campaigns, maps, and factions in the workshop! WOW! It just isn’t reasonable to work on new features for the game with the project in such a state. This made us reevaluate most of our future updates like the Hero Unit and additional features to the Unit Creator. It can take the designers a day of crashes to even load into the project, and once they make changes it’s super common for other things to break and create more bugs. Secondly, due to TABS having been developed for over six years, it’s at a point where it is super hard to work on. If you follow us on social media like Twitter or TikTok you might have seen the prototype for our new game HASTE: Broken Worlds, you can sign up for the free alpha at. As much as we adore the game, we want to make something new. We have worked on TABS for 6+ years at this point (more than half a decade if we’re being fancy). The Neon update will hopefully be released sometime in 2023, but beyond that update, we currently don’t have any other update plans for the game at this time. In order to have full transparency of how we look at future updates to the game here is some context as to why we aren’t planning on more updates past what is listed here
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